Closed Calinou closed 1 year ago
You can now cancel block drawing with a right click. I'm not sure what you're referring to with freelook. Please open a separate issue for this feature.
I think this behavior is actually really confusing and generally against how I expect Godot to work, so I'd vote to revert this, as I thought it was a bug at first. I use right click to move around the camera in freelook with WASD, so not being able to move the camera was really odd.
Right now, you can use Escape to cancel shape drawing, but not right mouse button (unlike Blender). I'm pretty used to using right-click to cancel such actions, so I'd like to see this in Cyclops :slightly_smiling_face:
If you really want to use freelook while shape drawing, use Shift + F to toggle it. (Note that you won't be able to rotate the camera, only move it.)