blackears / cyclopsLevelBuilder

A Godot plugin to let you block in levels inside the Godot editor.
MIT License
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Use anisotropic filtering on grid material, set roughness texture #8

Closed Calinou closed 1 year ago

Calinou commented 1 year ago

Anisotropic filtering improves the grid's appearance at oblique angles.

Using albedo texture as roughness allows the material to be slightly more reflective, which makes the material more representative of final use cases.

This makes previewing lighting more accurate on the default grid material, since faint specular highlights are now visible.

Preview

Before

Anisotropic filtering is still enabled on this shot. Prior to this PR, the grid would look blurry at oblique angles, especially at low viewport resolutions.

Screenshot_20230502_161913 webp

After

Screenshot_20230502_161925 webp