Open declart opened 4 years ago
@declart Thanks for your report, however you are not using the issue_template.md as it is required so we are closing this issue.
Also, you can check the script for Patchwerk which can confirm this boss will only hit 2 tanks in 10 mode and 3 in 25 mode:
case EVENT_SPELL_HATEFUL_STRIKE:
{
//Cast Hateful strike on the player with the highest
//amount of HP within melee distance, and second threat amount
std::list<Unit*> meleeRangeTargets;
Unit* finalTarget = nullptr;
uint8 counter = 0;
ThreatContainer::StorageType::const_iterator i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i, ++counter)
{
// Gather all units with melee range
Unit *target = (*i)->getTarget();
if (me->IsWithinMeleeRange(target))
meleeRangeTargets.push_back(target);
// and add threat to most hated
if (counter < RAID_MODE(2,3)) **< = = = = H E R E**
me->AddThreat(target, 500.0f);
}
counter = 0;
for (std::list<Unit*>::const_iterator i = meleeRangeTargets.begin(); i != meleeRangeTargets.end(); ++i, ++counter)
{
// if there is only one target available
if (meleeRangeTargets.size() == 1)
finalTarget = (*i);
else if (counter > 0) // skip first target
{
if (!finalTarget || (*i)->GetHealth() > finalTarget->GetHealth())
finalTarget = (*i);
// third loop
if (counter >= 2)
break;
}
}
For further reference see: Patchwerk's script
Regards,
i have to ask you apologize if i didnt respect the guide to report a bug, but yesterday we had 3 wipe becouse in 10 mode he still hit 3 players, even so we did it with 3 tank. Try it to watch that he is bugged. thank you for the times you spent on my report
By the way i found the errors on the code.
here there is the way he should work.
i have a video from tank spot, a reliable reference, from an official guid back in the past of the offy, that explain how it should work. https://www.youtube.com/watch?v=5FCj6PQmQSc
the error in the code is here:
// and add threat to most hated if (counter < RAID_MODE(2,3)) < = = = = H E R E me->AddThreat(target, 500.0f);
it should be:
// and add threat to most hated if (counter < RAID_MODE(1,2)) < = = = = H E R E me->AddThreat(target, 500.0f);
After days of searching i finally found the most reliable reference we can have. https://www.wowhead.com/spell=41926/hateful-strike#comments
5 | By wOwCrUsHeR (5,389 – 1·9·40) on 2009/04/27 (Patch 3.1.0)Since one of the recent patches, it only affects the top threat targets.10-man: 2nd on aggro list will get them.25-man: 2nd on aggro list will get most of them, 3rd on aggro list will get some of them. | By wOwCrUsHeR (5,389 – 1·9·40) on 2009/04/27 (Patch 3.1.0) | ||
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By wOwCrUsHeR (5,389 – 1·9·40) on 2009/04/27 (Patch 3.1.0) |
@declart Thanks for the valuable source, re-opening issue. 👍
https://wow.gamepedia.com/Patchwerk
Hatefull Strike in 10 men mode, should hit only the main tank and the off tank, but i dont know the reason of this, he still hit tanks even a random melee out of his range. This seem work like the 25 men mode, but we hadn't a try to verify if in the 25 mode he hit a casual melee dps. Of course the encounter is still doable, but with a party with full casters. However the melees were behinde the boss out of the Hateful strike range. I didn't find the spell id, and i didn't find a reference more reliable.
Ps: i didn't find the commit of the AC server