Open GoogleCodeExporter opened 8 years ago
I'll be making a few significant commits soon. Do me a favor and test the game
on the new revisions when they're released and let me know if things are
improved or worsened.
Original comment by castleva...@yahoo.com
on 19 Jun 2010 at 1:42
ok will do thanks
Original comment by scorpio1...@gmail.com
on 19 Jun 2010 at 6:00
btw any idea when i can try the new commits. i really enjoy desmumewii and want
to test it on some more games :D
Original comment by scorpio1...@gmail.com
on 21 Jun 2010 at 7:09
When they're committed. With luck, there will be one later today.
Original comment by castleva...@yahoo.com
on 21 Jun 2010 at 2:19
hey, since you said "with luck there will be one later today." i have check
everyday lol. Not rushing you, just wanted to know if anything went wrong cause
there hasn't been a new version yet. there a few games i want to test and see
how they run cause oddly they ran better in 154 rather than 184.
thanks
Original comment by scorpio1...@gmail.com
on 27 Jun 2010 at 4:44
Sorry, I've been extremely busy. Anyways, I've got the next build done and
right in front of me. I'm just cleaning it up for the public commit. It should
be done in 3 hours tops.
Original comment by castleva...@yahoo.com
on 27 Jun 2010 at 9:07
they could be running better in 154 because 184 maybe a unstable version
Original comment by Gamewiza...@gmail.com
on 28 Jun 2010 at 4:33
hello i just tried 185 it has the same issue as 184 with refreshing and game
speed. also when it switches to a new screen {example from the name input to
the game} it seem to have huge lag spike or it seem as tho its going to crash
but it dosnt. as far as game speed it runs the same as 184.
So far 154 seem to still be the most stable version.
thanks for the release and the hard work. I know it must be a huge pain getting
desmume to work on wii
@gamewizard71. i am aware of this and im not complaining. your assuming that
everybody that come here is to complain. I just want to help and report bugs
and problems i see. after all this is what a svn is for as far as i thought.
Original comment by scorpio1...@gmail.com
on 28 Jun 2010 at 6:54
GameWizard71:
Congratz, you've now severely ticked me to off to the point where I have
decided to delete any and all comments you make from now regardless of whether
or not they are useful. Your comments are distracting, personally annoying,
misleading, and make it very clear to me that you have no desire to see this
project progress. Do not even bother writing an apology, I will not read it. I
will simply delete it.
If you continue to post on our project page GameWizard71, I will send a quick
e-mail and have you blocked from all of http://code.google.com
scorpio1377:
Thanks for the report, I have a few ideas of things to try in upcoming builds.
Hopefully we will be able to improve performance in Chrono Trigger soon.
Original comment by castleva...@yahoo.com
on 29 Jun 2010 at 12:56
no problem at all. tho i still find it odd on what could have caused the
refresh issue. im going to try a couple game out that i have and ill let ya know
thanks
Original comment by scorpio1...@gmail.com
on 29 Jun 2010 at 5:53
@scorpio1377,
I Don't have that game but I think I know what the issue is, my F**k up, was
trying to be too cleaver in an older commit. I'll check in a fix probably
tomorrow.
Original comment by iamsca...@gmail.com
on 29 Jun 2010 at 6:50
Original issue reported on code.google.com by
scorpio1...@gmail.com
on 17 Jun 2010 at 6:36