I want to represent the 'world' in each scene as an asteroid or small semi-spherical body in a ring system around a planet. Thus, physics for movement and gravity should calculate not just the global -y direction as "down", but toward the center of the 3D object that is designated as the scene's "terrain".
Some helpful hints in research:
This video speaks to move_and_slide() having a parameter that describes the "down" direction.
I want to represent the 'world' in each scene as an asteroid or small semi-spherical body in a ring system around a planet. Thus, physics for movement and gravity should calculate not just the global -y direction as "down", but toward the center of the 3D object that is designated as the scene's "terrain".
Some helpful hints in research:
This video speaks to move_and_slide() having a parameter that describes the "down" direction.
https://www.youtube.com/watch?v=_QHvKMRtJD0 https://www.youtube.com/watch?v=aL8TB_mB3j8