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Version 0.8.0 (2022-07-30)
Added
[Callable PBR functions][4939]
[Spotlights][4715]
[Camera Driven Rendering][4745]
[Camera Driven Viewports][4898]
[Visibilty Inheritance, universal ComputedVisibility, and RenderLayers support][5310]
[Better Materials: AsBindGroup trait and derive, simpler Material trait][5053]
[Derive AsBindGroup Improvements: Better errors, more options, update examples][5364]
[Support AsBindGroup for 2d materials as well][5312]
[Parallel Frustum Culling][4489]
[Hierarchy commandization][4197]
[Generate vertex tangents using mikktspace][3872]
[Add a SpatialBundle with Visibility and Transform components][5344]
[Add RegularPolygon and Circle meshes][3730]
[Add a SceneBundle to spawn a scene][2424]
[Allow higher order systems][4833]
[Add global init() and get() accessors for all newtyped TaskPools][2250]
[Add reusable shader functions for transforming position/normal/tangent][4901]
[Add support for vertex colors][4528]
[Add support for removing attributes from meshes][5254]
[Add option to center a window][4999]
[Add depth_load_op configuration field to Camera3d][4904]
[Refactor Camera methods and add viewport rect][4948]
[Add TextureFormat::R16Unorm support for Image][5249]
[Add a VisibilityBundle with Visibility and ComputedVisibility components][5335]
[Add ExtractResourcePlugin][3745]
[Add depth_bias to SpecializedMaterial][4101]
[Added offset parameter to TextureAtlas::from_grid_with_padding][4836]
[Add the possibility to create custom 2d orthographic cameras][4048]
[bevy_render: Add attributes and attributes_mut methods to Mesh][3927]
[Add helper methods for rotating Transforms][5151]
[Enable wgpu profiling spans when using bevy's trace feature][5182]
[bevy_pbr: rework extract_meshes][4240]
[Add inverse_projection and inverse_view_proj fields to shader view uniform][5119]
[Add ViewRangefinder3d to reduce boilerplate when enqueuing standard 3D PhaseItems][5014]
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Updates the requirements on bevy to permit the latest version.
Changelog
Sourced from bevy's changelog.
... (truncated)
Commits
b995b46
bump all other crates to 0.8.12fa7b3b
Release 0.8.1a7ece4c
bevy_pbr: Fix tangent and normal normalization (#5666)b3ab4fc
Sync up bevy_sprite and bevy_ui shader View struct (#5531)12daeeb
fix order of exit/close window systems (#5558)52ccd76
Fix View by adding missing fields present in ViewUniform (#5512)0149c41
Update changelog for 0.8.0 (#5494)856588e
Release 0.8.0 (#5490)05e5008
Support array / cubemap / cubemap array textures in KTX2 (#5325)83a9e16
Replacemany_for_each_mut
withiter_many_mut
. (#5402)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
.Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)