blaind / bevy_text_mesh

A bevy 3D text mesh generator for displaying text
MIT License
65 stars 16 forks source link

Update bevy requirement from 0.7.0 to 0.8.1 #14

Closed dependabot[bot] closed 2 years ago

dependabot[bot] commented 2 years ago

Updates the requirements on bevy to permit the latest version.

Changelog

Sourced from bevy's changelog.

Changelog

While we try to keep the Unreleased changes updated, it is often behind and does not include all merged pull requests. To see a list of all changes since the latest release, you may compare current changes on git with previous release tags.

Version 0.8.0 (2022-07-30)

Added

  • [Callable PBR functions][4939]
  • [Spotlights][4715]
  • [Camera Driven Rendering][4745]
  • [Camera Driven Viewports][4898]
  • [Visibilty Inheritance, universal ComputedVisibility, and RenderLayers support][5310]
  • [Better Materials: AsBindGroup trait and derive, simpler Material trait][5053]
  • [Derive AsBindGroup Improvements: Better errors, more options, update examples][5364]
  • [Support AsBindGroup for 2d materials as well][5312]
  • [Parallel Frustum Culling][4489]
  • [Hierarchy commandization][4197]
  • [Generate vertex tangents using mikktspace][3872]
  • [Add a SpatialBundle with Visibility and Transform components][5344]
  • [Add RegularPolygon and Circle meshes][3730]
  • [Add a SceneBundle to spawn a scene][2424]
  • [Allow higher order systems][4833]
  • [Add global init() and get() accessors for all newtyped TaskPools][2250]
  • [Add reusable shader functions for transforming position/normal/tangent][4901]
  • [Add support for vertex colors][4528]
  • [Add support for removing attributes from meshes][5254]
  • [Add option to center a window][4999]
  • [Add depth_load_op configuration field to Camera3d][4904]
  • [Refactor Camera methods and add viewport rect][4948]
  • [Add TextureFormat::R16Unorm support for Image][5249]
  • [Add a VisibilityBundle with Visibility and ComputedVisibility components][5335]
  • [Add ExtractResourcePlugin][3745]
  • [Add depth_bias to SpecializedMaterial][4101]
  • [Added offset parameter to TextureAtlas::from_grid_with_padding][4836]
  • [Add the possibility to create custom 2d orthographic cameras][4048]
  • [bevy_render: Add attributes and attributes_mut methods to Mesh][3927]
  • [Add helper methods for rotating Transforms][5151]
  • [Enable wgpu profiling spans when using bevy's trace feature][5182]
  • [bevy_pbr: rework extract_meshes][4240]
  • [Add inverse_projection and inverse_view_proj fields to shader view uniform][5119]
  • [Add ViewRangefinder3d to reduce boilerplate when enqueuing standard 3D PhaseItems][5014]
  • [Create bevy_ptr standalone crate][4653]

... (truncated)

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dependabot[bot] commented 2 years ago

Looks like bevy is no longer updatable, so this is no longer needed.