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blaind
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xrbevy
Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
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makefile bad crabs mad
#8
crabdancing
opened
1 year ago
1
Setup android manifest for VR
#7
agrande
closed
3 years ago
6
Use predicted frametime as a bevy time in the render graph
#6
blaind
opened
3 years ago
0
Poor performance - FPS halved from what's possible
#5
blaind
closed
3 years ago
3
Using swapchain in bevy render graph
#4
blaind
opened
3 years ago
0
Android activity lifecycle
#3
blaind
closed
3 years ago
2
Use submodules
#2
mtsr
opened
3 years ago
0
Better integration with gfx-hal
#1
zmerp
opened
3 years ago
7