Closed purepure closed 10 years ago
Scaling works. Use transform: scale(2) for example, but make sure to set background-size to the original px measurements of the spritesheet. Keep an eye on width and height of the div and you should be fine. HTH, tobu Am 05.11.2014 10:25 schrieb purepure notifications@github.com:I see that note: Create an HTML Block Element (DIV) and define its width and height exactly as the with and height of the sprite.
But sometime in the game I want to make a boss enemy with bigger size without making new sprite for this(actually, the boss is the enemy with bigger size x2 | x3). How can we do that with your lib ?
How about scale sprite to fit div ?
It will be coool for gaming programing
Thank
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Hi purepure.
The plugin is using the div size to extrapolate the sprite frame width and height on the background. Having a way of overriding those values sounds interesting, but I wonder if you could try CSS transform scale approach first, which you can start using right now. So, to make it double, you'll be using something like:
.enemy {
-webkit-transform:scale(2);
-moz-transform:scale(2);
-ms-transform:scale(2);
-o-transform:scale(2);
transform:scale(2);
}
CSS transformations work on all major browsers, but they are not supported on IE8.
Let me know if this helps and adapts to your needs.
oh, I forget about transform of css. It is really simple solution for now, and ofcourse it work for me. Thank you so much About IE 8, I think it is ok, because I am trying to use your lib in a game on android and ios
Thank
Happy to hear that.
I see that note: "Create an HTML Block Element (DIV) and define its width and height exactly as the with and height of the sprite."
But sometime in the game I want to make a boss enemy with bigger size without making new sprite for this(actually, the boss is the enemy with bigger size x2 | x3). How can we do that with your lib ?
How about scale sprite to fit div ?
It will be coool for gaming programing
Thank