Change the example plugin library to be a netcoreapp3.1 type. The rationale for this is that the specific plugin library is for this WPF implementation and as a result we'll want to be able to include things like, Windows and Controls and MenuItems, etc. That will make the plugins very flexible/powerful.
If we expand Xamarin or UWP the core Avalon.Common can be shared via netstandard but the plugins should be platform specific to leverage the UI models of whatever that platform is.
Change the example plugin library to be a netcoreapp3.1 type. The rationale for this is that the specific plugin library is for this WPF implementation and as a result we'll want to be able to include things like, Windows and Controls and MenuItems, etc. That will make the plugins very flexible/powerful.
If we expand Xamarin or UWP the core Avalon.Common can be shared via netstandard but the plugins should be platform specific to leverage the UI models of whatever that platform is.