blaschi / forgotten-hope-singleplayer

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Bots no longer flee from grenades #45

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
You can toss a nade right at a bot and they never flee, as was the case in 2.0, 
in in Vanilla BF2

If this can be fixed, bot may even be able to flee arty and especially mg

Original issue reported on code.google.com by y...@bslglobal.com on 18 Jul 2011 at 11:21

GoogleCodeExporter commented 9 years ago

Original comment by djbar...@djbarney.org on 7 Feb 2012 at 9:48

GoogleCodeExporter commented 9 years ago
I wonder if this has some kind of relationship with bots running out the way of 
vehicles ? Same template setting ?

Original comment by djbar...@djbarney.org on 14 Feb 2012 at 7:01

GoogleCodeExporter commented 9 years ago
I don't believe they are related in any way.
I've actually seen fh2 bots flee from grenades. Rare, but it happens.
Bots use to flee from commander arty in vBF2, but I think this avoid behavior 
is another victim of the 1.5 patch.

Original comment by evanthom...@gmail.com on 14 Feb 2012 at 10:17

GoogleCodeExporter commented 9 years ago
Possibly. I wonderif it has anything to do with "aiSettings.setBehaviour 0 
Avoid" in mods\fh2\ai\ ?

Original comment by djbar...@djbarney.org on 18 Feb 2012 at 6:42

GoogleCodeExporter commented 9 years ago
Or "aiSettings.setBehaviourModifier Avoid       1.0" in 
mods\fh2\ai\aibehaviours.ai (line from above comment is in same file) ? If 
these are the weighting ("temperature" ?) for bot behaviours then another 
behaviour may trump running from a grenade.

Original comment by djbar...@djbarney.org on 18 Feb 2012 at 6:45