These are defined in aibehaviours.ai.
aiSettings.setVehicleBehaviour
Infantery Special2 BBBridgeRepair BBPBridgeRepair 15 UCUnion
StandardWeights
aiSettings.setVehicleBehaviour
Infantery Special3 BBDefuseMines BBPDefuseMines 13 UCUnion
StandardWeights
FH does not have bridge repairing so maybe this could be used for another AI
function like implementing some kind of flanking behaviour ?
Defusing Mines;
"mods\fh2\objects_weapons_server.zip\Weapons\Handheld\MineDetector\" does not
have an AI template.
Original issue reported on code.google.com by djbar...@djbarney.org on 5 Mar 2012 at 5:08
Original issue reported on code.google.com by
djbar...@djbarney.org
on 5 Mar 2012 at 5:08