blaschi / forgotten-hope-singleplayer

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Omaha Beach crashes Linux-64 coop server within first minute #94

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Note: I added the label "ComponentMap-Omaha_Beach_64" as it wasn't already 
listed.

The Omaha Beach map crashes my 64 bit coop Linux server within the first 60 
seconds of gameplay. So far it's done this every time.

This is with a new install of FH2 2.47. I'm using the 64 bit FH2 binary instead 
of the BF2 binary, as required.

Original issue reported on code.google.com by zulu4...@gmail.com on 18 Jul 2014 at 8:11

GoogleCodeExporter commented 9 years ago
This problem disappears when I use the 32-bit binary of the FH2 Linux server.

Original comment by zulu4...@gmail.com on 1 Aug 2014 at 4:06

GoogleCodeExporter commented 9 years ago
Unfortunately, I'm having trouble keeping the 32-bit server running reliably. 
It just seems to get unstable after a few maps, and I have to switch back to 
the 64-bit server. I think I know what might be causing this, so I'll keep 
experimenting.

Original comment by zulu4...@gmail.com on 3 Aug 2014 at 7:56

GoogleCodeExporter commented 9 years ago
I was finally able to make the 32-bit server run reliably, and now Omaha runs 
just fine. When I switch back to 64-bit, the map crashes the server as before, 
just after the first player spawns.

Original comment by zulu4...@gmail.com on 11 Aug 2014 at 10:13