as for insstalling PSP without background download, it seems that PSP promotion using the PromotePkg function, seems to take structure
ur0:/pspemu/temp/game/USRDIR/CONTENT/EBOOT.BIN
and also ahs a sce_sys/package folder containing the head.bin, and other files
however uisng PromotePkg requries a valid stat.bin, whcih it seems no one knows how to actually generate, and i could only get it to work from extracting it from a background download, however using PromoteImport can work, but you have to first create an __sce_ebootpbp signature file, for the game. theres code for this in this vitashell fork: https://github.com/KuromeSan/VitaShell/
Hardware: PSVita Version of firmware: 3.600.011
Hello, with the release of NoPspEmuDrm it is now possible to do background downloads of PSP content (see: https://github.com/KuromeSan/bgdl_nopspemudrm_poc),
as for insstalling PSP without background download, it seems that PSP promotion using the PromotePkg function, seems to take structure
ur0:/pspemu/temp/game/USRDIR/CONTENT/EBOOT.BIN and also ahs a sce_sys/package folder containing the head.bin, and other files however uisng PromotePkg requries a valid stat.bin, whcih it seems no one knows how to actually generate, and i could only get it to work from extracting it from a background download, however using PromoteImport can work, but you have to first create an __sce_ebootpbp signature file, for the game. theres code for this in this vitashell fork: https://github.com/KuromeSan/VitaShell/