Closed Ziusun closed 6 years ago
I didn't know about that, I'll check it out when I get some time :)
I couldn't find how to make that work on Adrenaline 6.3 with henkaku 3.65... I added the plugin in pspemu/seplugins and added the line in game.txt. The plugin appears as enabled in the vsh menu, yet when I start a game as an EBOOT, it fails with an error 80010087. Did I miss something?
It is a VSH plugin :).
Oh, I needed to add it in vsh.txt, thanks! Seems to work here :)
Hey, since EBOOT decrytion is handled by npdrm_free.prx but Adrenaline still doesn‘t support loading encrypted DLC/PCEngine/Themes (EDATA/PGD/SPRX) wouldn‘t it be a good idea if pkgj could decrypt these too if any DLC files were found after extracting the pkg? There was this tool named pgdecrypt.exe during PSP era. Maybe have a look into it?
I think this is the source: https://github.com/tpunix/kirk_engine/tree/master/npdrm
If that goes into adding support for PSP DLCs, I will probably have a look into it :)
Hey, Thanks for adding PCEngine support so quick. If I was any help your welcome 🙌🏻. So sorry this whole pbp/iso "discussion" made such a noise.
Hey, there is now an official qwikrazor github with an updated version of npdrmfree :) https://twitter.com/qwikrazor87/status/1010825466347958272
It seems cool, maybe I can remove the PSP-KEY decryption code from pkgj then. Thanks for the link!
Another maybe important tool for pkgj developement: PSP Depackager Qwikrazor developed this so one could extract every type of PSP pkg ondevice. It supports games, themes, dlc. The source is included. This should proof very helpful for pkgj :).
Hey, I'm pretty happy about the PSP addition in v0.14 but don't you think the conversion process is pretty unneccessary. It makes a huge difference in time for the installation to complete and the resulting files are much bigger...can't you make people depend on npdrmfree.prx since Adrenaline is also neccessary anyways? It also would make copatibility much higher.