Blade Traps will no longer stay on a defined path and can travel in any direction causing them to go into very unexpected areas
Expected Behavior
Blade Traps should stick to one defined path
Possible Solution
It's most likely caused because the 60 FPS increases their movement speed making them collide with things they originally wouldn't and then they will start changing directions, would have to lower their movement speed when at 60 FPS
Steps to Reproduce
1.Go to any area with blade traps and wait for it to change directions
Blade Traps move in unexpected patterns
Current Behavior
Blade Traps will no longer stay on a defined path and can travel in any direction causing them to go into very unexpected areas
Expected Behavior
Blade Traps should stick to one defined path
Possible Solution
It's most likely caused because the 60 FPS increases their movement speed making them collide with things they originally wouldn't and then they will start changing directions, would have to lower their movement speed when at 60 FPS
Steps to Reproduce
1.Go to any area with blade traps and wait for it to change directions