Open JoeSenOne opened 9 months ago
If you provide the asset, I can easily add it to the mod, yes.
Could you send me the existing asset to import it in blender, so i can copy its objectstructure, position and possibly vertex weighting? I don't really know how to extract it from the DLL :S .FBX or .OBJ would be perfect
Sure, here you go: BackPack.zip
Thank you. The model looks like you did some tweaking of the positions and the scale for the mod. I will try to scale it already to the PlayerCharacter by some factor of 10 (I dont know the exact conversation scale from Blender to Unity, i think its 0.01.) What is the attatchment point you are using for the backpack? I could set the object origins somewhere close to it already or are you tweaking it?
It took me a while. I got destracted by family and life, but now i guess its ready for a test.
Here is an image for positioning it on the Character To get the desired look, in the material you need to set the interpolationmode for the textures to FLAT or NO INTERPOLATION or something like that (I don't know what it's called in Unity). If there are things i should correct, please let me know.
Are you still considering to integrate my model?
+1 interested
Hey, I absolutely love the features of Backpacks-Mod. The only thing that bothers me is the backpackmodel itself. Would you consider implementing an optional alternative, if I could provide a model with the same structure as the one already in the mod?