It have happened a few times now that showing the portals on the map have stopped working. No portal shows on minimap, regular map or the actual portal map.
Before this have just been a bug that lasted like 30 seconds so I never really cared much. One time it did show new portals until I brought up the map and hid, showed the pins, then it showed.
But now. It didn't show, I couldn't teleport anywhere because there was no portals on the map. Waited and refreshed and all but didn't help.
Only thing in the log I could find was:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: TargetPortal.Map.AddPortalPins () (at <6f85d536a6d94817a96f1e95ba0ddcdc>:0) TargetPortal.Map+RefereshPortalPins+<<Prefix>g__Update|0_0>d.MoveNext () (at <6f85d536a6d94817a96f1e95ba0ddcdc>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <be2cce08ca774b9684099a81093ecac0>:0) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) TargetPortal.RefereshPortalPins:Prefix(Minimap) Minimap:DMD<Minimap::Awake>(Minimap) UnityEngine.GameObject:SetActive(GameObject, Boolean) SetActiveOnAwake:Awake()
It have happened a few times now that showing the portals on the map have stopped working. No portal shows on minimap, regular map or the actual portal map.
Before this have just been a bug that lasted like 30 seconds so I never really cared much. One time it did show new portals until I brought up the map and hid, showed the pins, then it showed.
But now. It didn't show, I couldn't teleport anywhere because there was no portals on the map. Waited and refreshed and all but didn't help.
Only thing in the log I could find was:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: TargetPortal.Map.AddPortalPins () (at <6f85d536a6d94817a96f1e95ba0ddcdc>:0) TargetPortal.Map+RefereshPortalPins+<<Prefix>g__Update|0_0>d.MoveNext () (at <6f85d536a6d94817a96f1e95ba0ddcdc>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <be2cce08ca774b9684099a81093ecac0>:0) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) TargetPortal.RefereshPortalPins:Prefix(Minimap) Minimap:DMD<Minimap::Awake>(Minimap) UnityEngine.GameObject:SetActive(GameObject, Boolean) SetActiveOnAwake:Awake()