Closed grantbreaksthings closed 4 years ago
VRAM tile data can be accessed in two different ways (0x8000 method and 0x8800 method). Currently the emulator assumes the 0x8000 method and does not check for the other one.
More info here: https://gbdev.io/pandocs/#vram-tile-data
@granthaack this is fixed with 3cbe363d2fe1fbbdb809969ad176dfd6665395c6, right?
VRAM tile data can be accessed in two different ways (0x8000 method and 0x8800 method). Currently the emulator assumes the 0x8000 method and does not check for the other one.
More info here: https://gbdev.io/pandocs/#vram-tile-data