There are two different tile maps that can store tile data. Currently, the emulator is assuming that all tile data is coming from the first tile map (MEM_VRAM_MAP1). It does not check to see if the game is requesting the second tile map (MEM_VRAM_MAP2)
There are two different tile maps that can store tile data. Currently, the emulator is assuming that all tile data is coming from the first tile map (MEM_VRAM_MAP1). It does not check to see if the game is requesting the second tile map (MEM_VRAM_MAP2)