blazer82 / gb.teensy

Gameboy emulator for the Teensy 4.1 microcontroller
GNU General Public License v3.0
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Implement Background Tile Map Switching #9

Closed grantbreaksthings closed 4 years ago

grantbreaksthings commented 4 years ago

There are two different tile maps that can store tile data. Currently, the emulator is assuming that all tile data is coming from the first tile map (MEM_VRAM_MAP1). It does not check to see if the game is requesting the second tile map (MEM_VRAM_MAP2)

blazer82 commented 4 years ago

Fixed with 3cbe363d2fe1fbbdb809969ad176dfd6665395c6