Currently we see a drop below 60 FPS when a node is removed from the map (via a timeout). Since we have a fixed number of beacons we can have a fixed number of svg nodes, and toggle their visibility rather than remove them from the map. This should yield a more consistent framerate.
Currently we see a drop below 60 FPS when a node is removed from the map (via a timeout). Since we have a fixed number of beacons we can have a fixed number of svg nodes, and toggle their visibility rather than remove them from the map. This should yield a more consistent framerate.