Proposal: would remove current penalties for having 1 Str, Fort, Cha, Int, and/or Dex and modify the calculation of secondary stats to discourage min-maxing.
Secondary stats would be calculated as they are now, but with the added stipulation that they cannot be more than 4* greater than the lower of the two relevant stats. E.g. a character with 2 Str and 8 Dex could have 2 Movement or 6, but not 8.
In theory, this neatly removes much of the motivation for extreme min-maxing by taking some of the value away from the max stats specifically when another stat in its shadow would be minned. It also cuts out tons of potential play-time complexity while only adding a little to character creation complexity.
Proposal: would remove current penalties for having 1 Str, Fort, Cha, Int, and/or Dex and modify the calculation of secondary stats to discourage min-maxing. Secondary stats would be calculated as they are now, but with the added stipulation that they cannot be more than 4* greater than the lower of the two relevant stats. E.g. a character with 2 Str and 8 Dex could have 2 Movement or 6, but not 8.
In theory, this neatly removes much of the motivation for extreme min-maxing by taking some of the value away from the max stats specifically when another stat in its shadow would be minned. It also cuts out tons of potential play-time complexity while only adding a little to character creation complexity.
*number subject to testing