Open Turtlelord26 opened 6 years ago
A formal grenade cooking mechanic already exists: https://github.com/bleehu/Compound_X/blob/play/CharacterCreation/04_01_Melee_%26_Thrown_Weapons.txt#L211 That said, it leaves something to be desired.
When I added the cooking mechanic, I was concerned with the ever increasing complexity of thrown weapons and mechanics in general. So I tried to find a simple mechanic to fulfill such desires.
just as an FYI
They don't seem significantly more complex than regular semi-auto gunfire. We can consider the cooking action to be analogous to the aim action, so I don't think we're adding significant complexity above our combat complexity baselines.
Grenades are by-in-large more complex than firing regular weapons in their specific uses/effects tho. In addition to firing guns, you have to measure an AoE, consider (often) multiple secondary effects (DCs for passing out, etc.), and make all affected players roll (and you'll inevitably have to remind players about the rules for passing out or w/e). That coupled with learning and using the rules for cooking...?
Implied by Explosives Expertise 24 point bonus. Mechanic should allow expenditure of an Action while holding a pulled-pin grenade to cook it, causing it to detonate immediately upon reaching the target area. Should also have a critical failure chance, around 5% or so, with predictable results.