Closed Turtlelord26 closed 3 years ago
I'm going to have @Reveraine pile on this and fill out some of the prose. @dfuchs2 you can add to this as well, as your time allows. Follow the completed sets as a template.
This may be approaching basic functionality @rosebrallier
It would be helpful to the current iteration of the Assisted Skills mechanic (requires tools) to separate out some skills, such as lockpicking from sleight of hand, so that I can define what can be used without tools from the skills side, but I'm not sure if we want to increase skill granularity like that. I am also hesitant to try and define that from the toolkit end of the mechanic, as it would be harder for players to look up. Maybe it's less of a problem than I think and I should just leave it entirely to the GMs whether players can do [A Thing] with a particular skill and [lack of] tool.
Explorers prep would love to have fewer branches to trip people with.
The remaining required prose is not particularly within my areas of interest, experience or expertise. @bleehu we need your input on a few of these, and well as your review of the prices re: game economy. @Reveraine See what else you can chuck into the prose pot? @Turtlelord26 I approve of what you've done with Assisted skills. Gives a framework for the GM and players to play off of without getting too...nitpicky.
In-scope: Refill kits for the toolsets flavored as containing consumables?
In-scope: Refill kits for the toolsets flavored as containing consumables?
Sure; we could duplicate the ammo pricing philosophy.
932
Proposed templating for tool set items with examples, in a new, dedicated file. Having tool sets exist makes it easier to add them to profession backgrounds. Also prose is appearing.
Medkit and repair kit should probably move to this page from 07_items, along with a couple other things.