bleehu / Compound_X

Compound X table top role playing game.
Apache License 2.0
6 stars 4 forks source link

thrown weapon stealth bonus rules conflict #966

Open Wildlovelies opened 4 years ago

Wildlovelies commented 4 years ago

2_shooting.txt

===== Stealth Attacks With Guns =====

Ranged weapon stealth-attacks (including explosive grenades but not any other thrown weapons) have -1 miss chance to hit if 'adequate' aiming time is given (DM's discretion: how rushed you are, or how skilled you are at stealth, etc). Ranged weapon stealth-attacks gain +20 bonus damage.

1_Combat_Rules.txt "===== Thrown Weapons ====="

These weapons work similarly to guns in that attackers add their combat PER mod to their accuracy, however, like melee attacks, if you roll a critical hit or 3+ above your Miss Chance, your attack bypasses any armor the target is wearing. Thrown weapons benefit from Stealth Attacks normally (see basic rules).

                                                            * ^not in basic rules*
Wildlovelies commented 4 years ago

pulled from rc