May be used for melee strikes with a -1 Accuracy penalty.
Can carry 2 per Secondary Ammo Slot.
having a base 5 miss without the ability to increase it besides perception (EG. no sights or attachments) add on armor and you base miss chance is about 7. even with 9 perception, you are still at a 6. if they are even in light cover that makes it and 8 or 9. makes it so that throwing knives can almost never hit or use its armor pierce ability like melee. I believe that we need to treat it more like a melee weapon and use weapon skill: thrown as part of the equation. because in real life that does make sense. a novice who has never thrown one before is not going to hit anything, someone who has been throwing all their life would be deadly. use similar aiming mechanics as melee, even if it is half of melee scaling, like thrown/20 round down
== Gurber Throwing Knife $80 ==
Damage: 34 + 2*DEX mod Ballistic + 1xBleed Size: Light DEX Requirement: 5 Armor Piercing Level: 2
6 out to 15 meters
May be used for melee strikes with a -1 Accuracy penalty. Can carry 2 per Secondary Ammo Slot.
having a base 5 miss without the ability to increase it besides perception (EG. no sights or attachments) add on armor and you base miss chance is about 7. even with 9 perception, you are still at a 6. if they are even in light cover that makes it and 8 or 9. makes it so that throwing knives can almost never hit or use its armor pierce ability like melee. I believe that we need to treat it more like a melee weapon and use weapon skill: thrown as part of the equation. because in real life that does make sense. a novice who has never thrown one before is not going to hit anything, someone who has been throwing all their life would be deadly. use similar aiming mechanics as melee, even if it is half of melee scaling, like thrown/20 round down