Closed bartteunis closed 2 years ago
Normal info can't be lost when there is no need to split by material to begin with.
Change the vertex buffer export code to loop through a Blender 'MESH' object's materials first, then through the mesh's polygons that use that material (use MeshPolygon.material_index
).
Doing it this way should preserve the normal data.
This is when splitting by material first. The resulting meshes seem to loose normal info