Closed angelwire closed 4 months ago
Added some information on the "Preserve Volume" option here: https://github.com/blender-to-gmstudio/blender-to-smf/wiki/How-To-Use#armature-modifier-settings
For the first suggestion: do you mean the limitation on armatures where there is a difference in scale (#22)? The fact that SMF uses dual quaternions and so cannot store a scale factor? Or something else?
I was referring to the fact that SMF uses dual quaternions so it doesn't store the scale factor. I didn't tell my animator about the bone scaling limitations, so when he scaled the bones in blender and wasn't seeing results in the game he thought it was a glitch.
Also added a paragraph on bone scaling limitations now over here: https://github.com/blender-to-gmstudio/blender-to-smf/wiki/How-To-Use#bone-scale.
Just a couple quick suggestions for the how to use wiki page.