Open bartteunis opened 2 years ago
Note that this can already be done with the current exporter in a somewhat complicated way by disconnecting bones and moving them relative to their parent bone. SMF allows - or perhaps rather, "doesn't prevent" - this for detached nodes. So adding this would mainly be a feature that greatly improves the ease of use of the exporter when working with more complex animations in Blender (moving instances, several hierarchies, ...)
A couple of interesting reads releated to this issue:
In short: Blender also uses a parent inverse matrix. This is set at the time of parenting the child to the parent and has to be taken into account!
Extend the idea of the armature export and include all instances in the Blender scene/selection that have animation data (e.g. also a static mesh object that moves and rotates, scale won't work because of DQs being used). This should allow the export of fairly complex scenes to a single SMF model file.
Related issues:
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