Closed BlishHUD closed 1 year ago
Freesnöw at 9/20/2020 7:53:34 PM +00:00
🤔 interesting. <@!243389466100760576> 14:51:36.6600 | FATAL | Blish_HUD.DebugService | Blish HUD encountered a fatal crash! System.IndexOutOfRangeException: Index was outside the bounds of the array. at Blish_HUD.ArcDpsService.MessageHandler(MessageData data) in D:\a\Blish-HUD\Blish-HUD\Blish HUD\GameServices\ArcDpsService.cs:line 140 at Blish_HUD.ArcDps.SocketListener.ProcessReceivedData(Int32 dataStartOffset, Int32 totalReceivedDataSize, Int32 alreadyProcessedDataSize, AsyncUserToken token, SocketAsyncEventArgs e) in D:\a\Blish-HUD\Blish-HUD\Blish HUD\GameServices\ArcDps\SocketListener\SocketListener.cs:line 139 at Blish_HUD.ArcDps.SocketListener.ProcessReceive(SocketAsyncEventArgs e) in D:\a\Blish-HUD\Blish-HUD\Blish HUD\GameServices\ArcDps\SocketListener\SocketListener.cs:line 109 at System.Net.Sockets.SocketAsyncEventArgs.OnCompleted(SocketAsyncEventArgs e) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.Sockets.SocketAsyncEventArgs.FinishOperationSuccess(SocketError socketError, Int32 bytesTransferred, SocketFlags flags) at System.Net.Sockets.SocketAsyncEventArgs.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) (From QuitarHero: "i was just superspeed+quickness choya'ing in a frac")
🤔 interesting. <@!243389466100760576>
14:51:36.6600 | FATAL | Blish_HUD.DebugService | Blish HUD encountered a fatal crash! System.IndexOutOfRangeException: Index was outside the bounds of the array. at Blish_HUD.ArcDpsService.MessageHandler(MessageData data) in D:\a\Blish-HUD\Blish-HUD\Blish HUD\GameServices\ArcDpsService.cs:line 140 at Blish_HUD.ArcDps.SocketListener.ProcessReceivedData(Int32 dataStartOffset, Int32 totalReceivedDataSize, Int32 alreadyProcessedDataSize, AsyncUserToken token, SocketAsyncEventArgs e) in D:\a\Blish-HUD\Blish-HUD\Blish HUD\GameServices\ArcDps\SocketListener\SocketListener.cs:line 139 at Blish_HUD.ArcDps.SocketListener.ProcessReceive(SocketAsyncEventArgs e) in D:\a\Blish-HUD\Blish-HUD\Blish HUD\GameServices\ArcDps\SocketListener\SocketListener.cs:line 109 at System.Net.Sockets.SocketAsyncEventArgs.OnCompleted(SocketAsyncEventArgs e) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.Sockets.SocketAsyncEventArgs.FinishOperationSuccess(SocketError socketError, Int32 bytesTransferred, SocketFlags flags) at System.Net.Sockets.SocketAsyncEventArgs.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
(From QuitarHero: "i was just superspeed+quickness choya'ing in a frac")
REF: https://discordapp.com/channels/531175899588984842/534492173362528287/757328626156044338
another discussion about it: https://discord.com/channels/531175899588984842/536970543736291346/805811006605099038
Hasn't been an issue in a long time.
Freesnöw at 9/20/2020 7:53:34 PM +00:00
REF: https://discordapp.com/channels/531175899588984842/534492173362528287/757328626156044338