The OnCtrl suffixed extension methods for spritebatch are what multiply the controls opacity with the final draw. The FormattedLabel control wasn't using these methods to draw, so it was ignoring the control opacity. Especially noticeable while fading in or out. This has been corrected.
Also fixed an issue where Blish HUD will crash if Guild Wars 2 fails to start. Found a user experiencing this because they managed to rename their exe by mistake and left an empty file in its place.
The
OnCtrl
suffixed extension methods for spritebatch are what multiply the controls opacity with the final draw. TheFormattedLabel
control wasn't using these methods to draw, so it was ignoring the control opacity. Especially noticeable while fading in or out. This has been corrected.Also fixed an issue where Blish HUD will crash if Guild Wars 2 fails to start. Found a user experiencing this because they managed to rename their exe by mistake and left an empty file in its place.