blish-hud / Community-Module-Pack

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issue with certain markers #106

Closed DragonHeart996 closed 3 years ago

DragonHeart996 commented 3 years ago

sometimes markers (noticed this with Tekkit's Workshop's Drizzlewood coast lost charr supply drop markers) will show even though their category is disabled. enabling and then disabling the category again fixes the issue, but the markers will reappear upon exiting and re-entering the map (tested by leaving to armistice bastion and then returning)

Edit: this also occurs with the eternal ice nodes markers from the same pack

ScrambledBrain commented 3 years ago

I can confirm this issue. I've also included Tekkit's Workshop [tw_ALL_IN_ONE.taco] markers. They were all disabled. But if I enter "Verdant Brink > Jaka Itzel Waypoint > Flax harvest point at bottom" I also see the markers for flax from Tekkit's Workshop markers. If I enable and disable the markers again, they are not displayed anymore.

dlamkins commented 3 years ago

Hello! We have had a couple of others notice this as well. We've recently begun a full rewrite of the markers & paths module which includes many fixes. As part of developing this new module we have confirmed that the issue you've described has been resolved.

I'll update here once that module hits release. In the meantime, you can always try this new version of the module by joining the Discord (see the Readme) and checking in the #module_discussion channel.

dlamkins commented 3 years ago

Please note that the above mentioned version of the module is now generally available in our #prerelease_builds Discord channel with hopes to release a full version planned for v0.8.0 of Blish HUD.

dlamkins commented 3 years ago

Sorry for the wait on this one. This issue is now resolved in the replacement "Pathing" module which can be found in the latest release within the module repo. 👍