blish-hud / Pathing

[Module] The official pathing module which adds marker and trail support to Blish HUD.
https://blishhud.com/docs/markers/
MIT License
13 stars 11 forks source link

Pathing: manually resetting activated markers #81

Closed EukerionGW2 closed 1 year ago

EukerionGW2 commented 1 year ago

Hi all, First of all I'd like to thank you for that wonderful piece of software, well done developers!

I've been looking for an answer everywhere and couldn't find it, so I'll ask it here: for the "Pathing" module, with the Tekkit marker pack, as you know when pressing "F" (by default) next to some markers, they disappear to help the user remember which markers they've already visited. With TacO, doing this adds the marker to a file called "activationdata.xml", and one can delete the file contents in order for TacO to show these markers again. I'm trying to understand how to do that with Blish but I haven't found the "activationdata.xml" file or any equivalent in the "markers" folder.

Any suggestions on how to manually reset the activated markers with Blish?

Thanks in advance! Cheers

dlamkins commented 1 year ago

Hello! Our equivalent to that file can be found here: \Documents\Guild Wars 2\addons\blishhud\markers\data\states\timers.txt

Deleting this file and relaunching Blish HUD will restore the icons.

EukerionGW2 commented 1 year ago

Hello! Our equivalent to that file can be found here: \Documents\Guild Wars 2\addons\blishhud\markers\data\states\timers.txt

Deleting this file and relaunching Blish HUD will restore the icons.

Great thanks that's exactly what I was looking for! Tested and is working now.

Edit: so all activated markers go to that file, including the ones that are "permanently" disabled once you click them? Such as one-time collections and such? Just to make sure I'm not going to miss any markers in the future.

Thanks again Cheers -Eukerion

dlamkins commented 1 year ago

Everything that is toggled off by a behavior is in there.

Achievements themselves are not if marked in the XML with an achievement attribute. Those are pulled from the API, but the rest that are based on manual triggers and not tied to an achievement will be in this file.

dlamkins commented 1 year ago

Just FYI, we added a new feature "Ghost markers" which can be enabled in the settings. While enabled, hidden markers will be shown with reduced opacity allowing you to recover those markers by interacting with them again.

EukerionGW2 commented 1 year ago

Just FYI, we added a new feature "Ghost markers" which can be enabled in the settings. While enabled, hidden markers will be shown with reduced opacity allowing you to recover those markers by interacting with them again.

Thanks for the info ;)