blish-hud / Pathing

[Module] The official pathing module which adds marker and trail support to Blish HUD.
https://blishhud.com/docs/markers/
MIT License
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Marker scaling on mini-map panel and full-map screen #87

Closed Charybdis closed 1 year ago

Charybdis commented 1 year ago

The markers appear to be offset by a scaling factor on the mini- and full-screen map.

Steps to reproduce: 1) Loaded Tekkit All-In-One marker pack 2) Markers on 3-D world view are placed correctly 3) Drag the mini-map around 4) As the marker approaches the bottom right corner then it moves to the true position on map (scaling issue, rather than offset) 5) Open full map 6) Repeat map drag, noting the same scaling issue (centre of screen is correct).

This is for the mini-map in the lower right corner of the screen. When the mini-map is top-right then the true position is the top-right corner.

Screen size 1080p, screenshot includes most game graphic settings.

pathing_scaling

dlamkins commented 1 year ago

Please check this issue: https://github.com/blish-hud/Pathing/issues/86

I believe you have manually specified a UI scale which we don't guarantee to overlay accurately.

Charybdis commented 1 year ago

Ugh... that is indeed the case. I have "small" selected so I can have a bit more screen estate at 1080p. Everything does align at "normal".

Is it possible to add a scaling feature or is it resolution dependent?

Thanks for the quick response.

dlamkins commented 1 year ago

I'm afraid there are simply too many factors for us to implement support for non-synced UI scaling. At least for now it's not on our roadmap.

You can set your in-game resolution to small and keep Blish HUD synced to the game's UI scale if necessary.

Charybdis commented 1 year ago

I wasn't aware that it was there, so problem solved! Thank you!

Edit: slightly misread your comment.

image