This is a very messy WIP test using two Google Poly models, an island and a plane.
When I load the plane, it's rotated 180 degrees on the y-axis, so faces the camera, so I can only fly with my plane pointing in reverse, as this loaded orientation is what the CylinderCollider's Axis.Z aligns with.
Blitz3D had a RotateMesh command to take care of this, but there doesn't seem to be any way to do the same thing in mojo3d.
This is the crap demo, controls are weird (not taking into account proper plane movement) and plane flies backwards!
Original Author: DruggedBunny
This is a very messy WIP test using two Google Poly models, an island and a plane.
When I load the plane, it's rotated 180 degrees on the y-axis, so faces the camera, so I can only fly with my plane pointing in reverse, as this loaded orientation is what the CylinderCollider's Axis.Z aligns with.
Blitz3D had a RotateMesh command to take care of this, but there doesn't seem to be any way to do the same thing in mojo3d.
This is the crap demo, controls are weird (not taking into account proper plane movement) and plane flies backwards!
island.zip