Was just messing with loading a model (the 747 from Blitz3D Death Island!), and although it loads fine, I can't seem to light it.
This example loads the model and uses light.PointAt to direct a default light towards the rotating model, but it just doesn't light up.
I've even tried manually over-riding the model's materials with a default PbrMaterial (see ApplyPbrMaterial)... no idea if that's relevant/redundant, but it still doesn't work!
EDIT: Tried setting Model:Material to New PbrMaterial, too, no change.
Original Author: DruggedBunny
Was just messing with loading a model (the 747 from Blitz3D Death Island!), and although it loads fine, I can't seem to light it.
This example loads the model and uses light.PointAt to direct a default light towards the rotating model, but it just doesn't light up.
I've even tried manually over-riding the model's materials with a default PbrMaterial (see ApplyPbrMaterial)... no idea if that's relevant/redundant, but it still doesn't work!
EDIT: Tried setting Model:Material to New PbrMaterial, too, no change.
modellighting.zip
If I replace it with a cube, that lights up as expected. (See source for example.)