This DebugAssert line was recently added to "scene.monkey2" in the dev branch:
Function SetCurrent( scene:Scene )
DebugAssert( Not _current,"Scene.Current already set" ) '<---- This was added recently
_current=scene
End
I used to be able to switch between scenes using SetCurrent, now I can't anymore, since it errors out if _current is already assigned. Is there a better way to change scenes, or was this result not intentional?
Original Author: DoctorWhoof
This DebugAssert line was recently added to "scene.monkey2" in the dev branch:
I used to be able to switch between scenes using SetCurrent, now I can't anymore, since it errors out if _current is already assigned. Is there a better way to change scenes, or was this result not intentional?
Thanks!