blitz-research / blitz3d_soloud

Blitz3D SoLoud Edition
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Death Island -- loading fails for one sample #2

Open DruggedBunny opened 1 month ago

DruggedBunny commented 1 month ago

Hi Mark,

Trying the latest Blitz3D (1.116), I noticed I was getting no thunder after a lightning flash in Hi-Toro/Death Island. Adding this after the sample loading (about a page down in the IDE) shows that thunder2 is '0', so that sample now seems to fail loading:

DebugLog wind + " " + sea + " " + rain + " " + thunder1 + " " + thunder2 + " " + run + " " + wade

Would note that if you get thunder, it may be thunder1 playing! Does load in last version of B3D.

Realise possibly just a SoLoud thing you can't do much about -- let me know and I'll try re-jigging the sample in some way.

Doesn't crash, oddly...

blitz-research commented 1 month ago

Hmm, weird, txstorm.wav plays OK on the desktop, might be a bug in soloud's wav loader.

Can you try loading/resaving in a random audio app?

DruggedBunny commented 1 month ago

OK, re-saved from another program (freeware OcenAudio) and it loads -- so I think it's SoLoud's loader too.

OcenAudio summary before re-saving (note it mentions mp3 encoding, though hex editor shows it's a RIFF WAV file): ocenaudio_info_before

OcenAudio summary after re-saving: ocenaudio_info_after

Audacity trying to load the 'before' (old) file: audacity_before

Files...

before_after.zip