1) The healing unit will have no weapons (so it will not be firing anything at all)
2) It will have a healing radius that moves with it.
3) If friendly units appear inside the radius, they will heal 10% of their health but at a slower rate than what the base can do.
4) Units will try to find this healing unit before return to base to heal during evasion
5) The healing tank will search out units that have a % of health left and stick around until they are healed.
Concept:
1) The healing unit will have no weapons (so it will not be firing anything at all) 2) It will have a healing radius that moves with it. 3) If friendly units appear inside the radius, they will heal 10% of their health but at a slower rate than what the base can do. 4) Units will try to find this healing unit before return to base to heal during evasion 5) The healing tank will search out units that have a % of health left and stick around until they are healed.