Open tkp206093 opened 3 years ago
I hope this too
See #47
Yeah this is a dupe but I never got an answer on the other issue on whether the non-CNN shaders could be converted to HLSL.
@Jules-A There is only one temporary texture can be used in HLSL of DirectShow based player, so it's not just CNN shaders that's hard to rewrite.
@Jules-A There is only one temporary texture can be used in HLSL of DirectShow based player, so it's not just CNN shaders that's hard to rewrite.
Even for Dark/Thin Lines shaders? They are the ones I'm most interested combining with MadVR.
Line thining already exists in MadVR, though it seems the implementation might be different. For line darkening it should be possible as it only needs 1 additional channel for storing data.
Line thining already exists in MadVR, though it seems the implementation might be different. For line darkening it should be possible as it only needs 1 additional channel for storing data.
But it's not very good and doesn't allow fine tuning. For example, I run Anime4k's line thinning at 0.36 strength and 2 iterations, it's very different from the default settings although it does have it's strengths (720p+) and weakness (480p- or aliased).
me too
Is your feature request related to a problem? Please describe. I hope can see the HLSL ver update
Describe the solution you'd like Because I very love use PotPlayer but PotPlayer not support GLSL ver
Describe alternatives you've considered PotPlayer only can use HLSL (v0.9 Beta)
Additional context HLSL ver update PLS!