Closed WasteOfO2 closed 2 years ago
If your current VO
doesn't support to show this page, then try another one (which supports it).
Also, since you are using linux, I think it would not hard for to read the message from log.
If your current
VO
doesn't support to show this page, then try another one (which supports it). Also, since you are using linux, I think it would not hard for to read the message from log.
Thank you for your response
I am not sure what you mean by trying another VO
The logs dont show anything peculiar, it does seem to read the config where the shaders' location is directed, but none of them actually end up loading
I will be attaching the log here if anyone reading this issue can support what I have mentioned
Your log shows that you didn't play any file.
Your log shows that you didn't play any file.
cmon mate i am not that dumb
At least I cannot found these intial message (like below) about gpu-context....
[ 0.033][v][vo/gpu/d3d11] Initializing GPU context 'd3d11'
[ 0.219][v][vo/gpu/d3d11] Using Direct3D 11 feature level 12_1
[ 0.219][v][vo/gpu/d3d11] Device Name: NVIDIA GeForce RTX 2070 Super
[ 0.219][v][vo/gpu/d3d11] Device ID: 10de:1e91 (rev a1)
[ 0.219][v][vo/gpu/d3d11] Subsystem ID: 1d05:108a
[ 0.219][v][vo/gpu/d3d11] LUID: 0000000026bf470f
[ 0.219][v][vo/gpu/d3d11] Initializing SPIR-V compiler 'shaderc'
[ 0.219][v][vo/gpu/d3d11] Using Direct3D 11.1 runtime
BTW, you were using the deprecated directory "lua-settings", though it does nothing with this issue.
At least I cannot found these intial message (like below) about gpu-context....
[ 0.033][v][vo/gpu/d3d11] Initializing GPU context 'd3d11' [ 0.219][v][vo/gpu/d3d11] Using Direct3D 11 feature level 12_1 [ 0.219][v][vo/gpu/d3d11] Device Name: NVIDIA GeForce RTX 2070 Super [ 0.219][v][vo/gpu/d3d11] Device ID: 10de:1e91 (rev a1) [ 0.219][v][vo/gpu/d3d11] Subsystem ID: 1d05:108a [ 0.219][v][vo/gpu/d3d11] LUID: 0000000026bf470f [ 0.219][v][vo/gpu/d3d11] Initializing SPIR-V compiler 'shaderc' [ 0.219][v][vo/gpu/d3d11] Using Direct3D 11.1 runtime
BTW, you were using the deprecated directory "lua-settings", though it does nothing with this issue.
I assume you are using windows, going off of the Direct3D stuff
although, i dont see many things that can vary really
None of the tutorials were linux based , so i am not even sure what is going wrong
I will try and dig into this further, thanks for the help so far, appreciate it :D
Update:
uh oh, GPU 0 is not my nvidia gpu apparently...?
0.292][v][vo/gpu/x11] X11 opening display: :0
[ 0.310][d][vo/gpu/x11] X11 running at 1600x900 (":0" => local display)
[ 0.310][d][vo/gpu/x11] Detected wm supports NetWM.
[ 0.310][d][vo/gpu/x11] Detected wm supports FULLSCREEN state.
[ 0.310][d][vo/gpu/x11] Detected wm supports ABOVE state.
[ 0.310][d][vo/gpu/x11] Detected wm supports BELOW state.
[ 0.310][v][vo/gpu/x11] Display 0 (HDMI-0): [0, 0, 1600, 900] @ 59.978156 FPS
[ 0.310][v][vo/gpu/x11] Current display FPS: 59.978156
[ 0.312][v][vo/gpu/vulkan/libplacebo] Probing for vulkan devices:
[ 0.313][v][vo/gpu/vulkan/libplacebo] GPU 0: llvmpipe (LLVM 13.0.0, 256 bits) (software)
[ 0.314][d][vo/gpu/vulkan/libplacebo] -> excluding due to params->allow_software
[ 0.314][f][vo/gpu/vulkan/libplacebo] Found no suitable device, giving up.
[ 0.314][f][vo/gpu/vulkan/libplacebo] Failed initializing vulkan device
Notice the GPU 0 value being llvmpipe, not my Nvidia GTX 1650 GPU
TL;DR. Nvidia on Linux issue
System reboot fixed it :man_facepalming:
The program now runs properly.
Apparently I had updated my GPU drivers without actually rebooting the system, causing the driver module to be unloaded but not actually being rebuilt. Realised that i havent power cycled my pc in 14 days
Describe the bug Upon following the installation guide mentioned in the wiki, I expected the video to improve it's quality, however, SHIFT+I doesn't show anything.
I have to also mention the fact that I have also replaced the ";" with ":"
Although, mpv does seem to recognize that I do have Anime4K, as the keybinds clearly work.
To Reproduce Follow the instructions mentioned in wiki
Expected behavior Expected the shaders to apply
Screenshots Herein lie code blocks and screenshots
mpv.conf
input.conf (This is extracted directly from the one in the wiki, with adjustments made for UNIX-based systems)
GLSL files in the
shaders
directoryOutput of
Shift+I 2
on mpvDesktop (please complete the following information):
Additional context Add any other context about the problem here.