Open Tall-Lobster opened 4 years ago
I am still facing the issue
@bloc97
anime4k was not working at all
In case you are wondering, yes I am using windows 10
I'm not sure that mpv recognizes %AppData%, but to make sure, please post the log file here.
Add --log-file=output.txt
in a new line in mpv.conf and run mpv, a file called output.log will appear.
Dear @bloc97
I found out the cause, one has to make sure that there is no mpv.conf file in the same directory as the binary mpv.exe
if someone decides to go the route of the protable config, then they have to make sure to have a folder named profile_config just like this image
and in this folder you should have a file called mpv.config
if you decide to put the shaders in this folder as well, just make sure to update this line in the mpv.config
@Tall-Lobster How did you install MPV? I've been trying to use v0.31 (as specified in the instructions), getting it from https://sourceforge.net/projects/mpv-player-windows/files/stable/ but I seem to be having the same issue as you.
@QEDeD I installed following this link: https://sourceforge.net/projects/mpv-player-windows/files/64bit/mpv-x86_64-20200322-git-ee70e8c.7z/download
hmm... strange what OS are you on?
Can you tell me the resolution of your display and the resolution of your video files?
Taking the portable config approach seems to have worked, now the shaders get loaded. But I must have messed something up/overlooked something, since the screen turns black if the video is not playing at native resolution, e.g. if I maximize or fullscreen the player.
I'm running Windows 10 and the file I'm playing have a 720p resolution while the screen is 1440p.
Not sure if it's relevant that I have used the HLSL setup until now (MPC-BE with madVR).
I assume this is a result of https://github.com/bloc97/Anime4K/issues/66
Hey! Can you tell me what kind of graphics card you use? im currently investigating why the issue is only popping up on d3d11.
@Tsubajashi I'm using a Nvidia 1070 Ti. I got everything to work using v0.31 of MPV
I see... as of Right now I have only seen people with Nvidia cards reporting about the problem. I def. need to get someone from the side of amd to see if they have it too.
That's interesting if I should somehow end up with an AMD card any time soon, I'll let you know :)
@Tall-Lobster How did you install MPV? I've been trying to use v0.31 (as specified in the instructions), getting it from https://sourceforge.net/projects/mpv-player-windows/files/stable/ but I seem to be having the same issue as you.
Sorry for the late reply I installed the stable version off of sourceforge site
I see... as of Right now I have only seen people with Nvidia cards reporting about the problem. I def. need to get someone from the side of amd to see if they have it too.
I had "these" issues because I was using the intel IGPU on the core i3-6100, so intel hd graphics 530
I see... as of Right now I have only seen people with Nvidia cards reporting about the problem. I def. need to get someone from the side of amd to see if they have it too.
I had "these" issues because I was using the intel IGPU on the core i3-6100, so intel hd graphics 530
Thanks for the Information - im still investigating why that issue might be...
I see... as of Right now I have only seen people with Nvidia cards reporting about the problem. I def. need to get someone from the side of amd to see if they have it too.
I have an RX570, DX11 loads the shaders but all the graphics are red... Loads fine in Vulkan and OGL though.
I met the same problem with RTX4070S, windows 11.
您的邮件已收到!谢谢!
Bug: When you follow the instructions to add glsl shaders, the shaders do not end up working
I discovered the solution.
profile=gpu-hq scale=ewa_lanczossharp cscale=ewa_lanczossharp video-sync=display-resample interpolation tscale=oversample glsl-shaders-append="%AppData%\mpv\Shaders\Anime4K_Hybrid_v2.glsl"
here is a sample config file for mpv so the config file is called mpv.config and it is stored in %AppData%\mpv and the shaders can be where you want, you just have to make sure to change whats in the quotes to point to the shader files