Open blockspacer opened 4 years ago
Even if I think that ML super-resolution algorithms for 3D rendered games is a solution looking for a problem, (since increasing the resolution does not cost much more than applying a complex SR algorithm such as DLSS), Anime4K is tailored to anime, but should also work with games.
Instances where I think Anime4K would be useful is for non-pixel art/cartoon-ish 2D games such as Visual Novels or games with a lot of hand-drawn art. These art assets have a fixed size and will be pixelated/blurry when upscaled to a higher resolution.
It shouldn't be complex to port Anime4K to their engine or to something like ReShade, since it is already written in GLSL.
What about a command-line or web-based tool that can be used to resize images using the highest quality variant of Anime4K? This could be useful for game modding.
Hi, recently Nvidia released DLSS 2.0 and it is based on image up-scaling for improving game framerate (render at low resolution, than upscale), see https://engnews24h.com/nvidia-dlss-2-0-all-the-news-of-deep-learning-super-sampling/
Is Anime4K suitable for realtime games (maybe with some modifications to improve performance)?