blooblahguy / bdBuffs

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Add Whitelist|Blacklist for (De)buffs #1

Open pquerner opened 6 years ago

pquerner commented 6 years ago

See title.

pquerner commented 6 years ago

Might aswell use "Auras" Tab, if addon is available. Or?

pquerner commented 6 years ago
-- Debuffs Blacklist
defaults[#defaults+1] = {tab = {
    type="tab",
    value="Debuffs Blacklist",
}}
defaults[#defaults+1] = {text = {
    type="text",
    value="Add Debuffs to the Blacklist you don't want to see."
}}

local debuffblacklist = {
};
defaults[#defaults+1] = {debuffblacklist = {
    type = "list",
    value = debuffblacklist,
    label = "Blacklisted Debuffs",
}}

I have added this to core.lua and check whether or not I show the icon:

local function UpdateAura(self, index, filter)
    local unit = self:GetParent():GetAttribute('unit')
    local filter = self:GetParent():GetAttribute('filter')
    local name,b1,texture,count,b2,b3, expiration = UnitAura(unit, index, filter)
    if(name) then
        if(filter == 'HARMFUL' and debuffblacklist) then
            for k,v in pairs(debuffblacklist) do
                if k == name then
                    self:SetSize(0,0);
                end
            end
        end
        self.texture:SetTexture(texture)
        self.count:SetText(count > 1 and count or '')
        self.expiration = expiration - GetTime()
    end
end

However, what I dont understand is how to use the "database" (WTF) file. It always goes back to default (local variable). Can you help with this? I'm sure its just a one-liner but I dont have much exp in addon developing. If its working just fine I'll PR this to you so it can be added in the original addon.

blooblahguy commented 6 years ago

The debuffblacklist table you made would just be the default values that the list is populated with for the first time (when it initializes that db entry) To reference the actual database you'd use config.debuffblacklist

I'll have to test this code more when I'm home, the icons have to remain untainted in order to allow for right-click buff cancelling, and I think modifying the size of them mid-combat taints the header.