bloodypenguin / Skylines-ModTools

Mod debugging/ reverse engineering tool for Cities: Skylines
MIT License
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Exception when opening UI element in scene explorer. #9

Open fadster opened 9 years ago

fadster commented 9 years ago

Clicking ctl-R then ctl-F on a panel I'm working on gave me the exception shown on the attached screenshot. Perhaps there is something wrong with my panel but there could also be an issue with ModTools.

screenshot 2552

bloodypenguin commented 9 years ago

That's a common ModTools issue (not specific to debug renderer). If that happens just press Ctrl+F again. If that doesn't help, repeat :) I've found no real solution to this problem yet.

bloodypenguin commented 9 years ago

BTW, what is the mod you're working on? :)

fadster commented 9 years ago

Yeah I noticed it was a harmless error, alright then!

Right now I'm working on the next update for my merge of Traffic Manager and Improved AI. The update consists mostly of a GUI allowing easy tweaking of some parameters (4 at the moment) in the AI code. I've also added plenty of checking during load and save of the XML settings file, to hopefully put to rest once and for all the reports claiming problems in that area. :) Nothing like a few MD5 sums here and there to appease the people!

By the way, I've been meaning to ask you about your development environment. My biggest obstacle at the moment (huge I should say) is the time it takes me to load a game. The dev - test - debug cycle is taking ages. So frustrating to be slowed down by such a detail. I actually tried to make some of the code run in Unity. I didn't succeed, but I have a feeling it's not entirely impossible. I know very little about Unity so perhaps someone with more knowledge could make it work. That would be a hell of a timesaver.

dymanoid commented 5 years ago

Still happens to me.