OnWillBeCopied and OnWasCopied weren't being fired for child parts of the one being cloned, this lead to them not getting their textures properly reset
Inactive renderers were being excluded, causing texture switches to not be initialized on disabled transforms after copying a part.
OnWillBeCopied
andOnWasCopied
weren't being fired for child parts of the one being cloned, this lead to them not getting their textures properly reset