The stock ModuleResourceConverter has this annoying property:
public virtual ConversionRecipe Recipe => _recipe ?? (_recipe = LoadRecipe());
Which means that once this property has been accessed, the recipe will never change. This is why you must save/load after changing converter recipes with B9PS. If B9PS reset the _recipe field after configuring this module, it should fix that problem.
Note this originally came up because RasterPropMonitor was accessing the Recipe property before B9PS had a chance to change the module, so it would get stuck with the wrong recipe permanently even across save/load. I've changed RPM to no longer do that, but other mods might have similar behavior.
The stock ModuleResourceConverter has this annoying property:
Which means that once this property has been accessed, the recipe will never change. This is why you must save/load after changing converter recipes with B9PS. If B9PS reset the _recipe field after configuring this module, it should fix that problem.
Note this originally came up because RasterPropMonitor was accessing the Recipe property before B9PS had a chance to change the module, so it would get stuck with the wrong recipe permanently even across save/load. I've changed RPM to no longer do that, but other mods might have similar behavior.
I think adding some code in here could handle this: https://github.com/blowfishpro/B9PartSwitch/blob/dd7482a87deb750690ac0d77860b3d02460b698a/B9PartSwitch/PartSwitch/ModuleModifierInfo.cs#L86