blowfishpro / B9PartSwitch

A Kerbal Space Program plugin designed to implement switching of part meshes, resources, and nodes
GNU Lesser General Public License v3.0
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Deactivate texture switches before re-initializing #77

Closed blowfishpro closed 6 years ago

blowfishpro commented 6 years ago

If a part up the hierarchy gets its drag cubes rendered when loading a craft, the texture switches will be activated by the process of creating the drag cube clone (deactivated before the clone and then activated after), then Start is called on this part which re-initializes the texture switches. The original information is lost and the texture switch is now locked in.