If a part up the hierarchy gets its drag cubes rendered when loading a
craft, the texture switches will be activated by the process of creating
the drag cube clone (deactivated before the clone and then activated
after), then Start is called on this part which re-initializes the
texture switches. The original information is lost and the texture
switch is now locked in.
If a part up the hierarchy gets its drag cubes rendered when loading a craft, the texture switches will be activated by the process of creating the drag cube clone (deactivated before the clone and then activated after), then Start is called on this part which re-initializes the texture switches. The original information is lost and the texture switch is now locked in.