Closed T-bond closed 6 years ago
Not sure why you'd omit the %command% from the command. That's there to give you a buffer to apply other, unrelated, commands via launch options. Try again, but with the %command% intact.
It is in the Steam shortcut, I only replace when I run from the console to see the error.
I am not able to reproduce this.
Make sure these are, at a minimum, set:
SteamAppId=218620
SteamAppUser=<username>
SteamGameId=218620
suppress_restart=1
LD_PRELOAD=(path to libblt_loader.so)
My test scripts all run payday from its install directory, this may or may not make a difference, as payday two does not have any relative linkage (according to LDD, this doesnt stop it from runtime loading).
I now compiled on my computer and I got the following error:
symbol lookup error: ./libblt_loader.so: undefined symbol: lua_call
@RomanHargrave I don't know where I should set those values.
It is solved now. Maybe there was some dependency error on sid.
Hello.
I am having trouble running blt4l with Payday 2. I tried installing the latest release, and also my own builds. (Tried on local machine, and building in Docker with the same result) Installation output: https://pastebin.com/30QjKjD7
When running from console (because running from Steam, doesn't show any error, the game closes before start):
The Steam launch option is the same as I pasted to console, except the %command% part. The libblt_loader.so is in place, as well as the mods folder. (Same as on repository) Also tried manual building and copying the files, but got the same result.
I'm on Debian Sid (Bullseye). Payday 2 version: 171 How can I solve this problem?