Closed Kazenin closed 7 years ago
Could you please describe AddFiles?
Additionally, if this has to do with adding asset DB entries, I have done some work reverse-engineering the DB internals, but haven't worked more on it lately.
If this requires the ability to modify asset DB state, this feature isn't easily added.
For example, the mod that I put the link has an .xml file inside its directory and I realized that this type of texture is not working with the current version of BLT4L. On windows works perfectly. Please bring it down and take the test. It's a custom weapon.
In addition, beardlib is required for this type of overrides
Custom weapons need to modify the DB, which is something that, as far as I can tell, is not present in the Linux version of the game in any functional manner (unlike the case with mod_overrides).
So in order to support this, we would need to completely reverse engineer the internal structure of DB and MainDB, the two classes that handle the Diesel asset system. From what I can tell, it uses a system built with either std::tree or std::map, what is stored in them though, I am unsure.
Duplicate of #70
I would like to see AddFiles for BeardLib feature in BLT4L. An example below:
https://modworkshop.net/mydownloads.php?action=view_down&did=19760
Thank you so much