Notepad++ plugin to provide Papyrus scripting language support to Notepad++, such as syntax highlighting with automatic recognition of class names/functions/properties, keywords matching, and hyperlinks to referenced scripts. It also comes with a compiler that can provide compilation errors in a separate list window, as well as inline annotation and indication where errors are reported, plus support anonymization of compiled .pex files.
This is so odd that I feel like I must be doing something wrong, but the compiler simply ignores the path that I enter into the "Output Directory" field in the game settings. Instead, whatever folder name I have entered in the "Default output directory" field in the compiler settings, it creates inside the Source\Scripts folder. By default it is set to "Scripts", so when I compile, it places the compiled script in "Data\Source\Scripts\Scripts". If I clear that field the compiler simply gives out an error. This can't be by design, can it? I am compiling into a mod organizer mod folder, so maybe that's it?
EDIT: Nevermind I'm dumb, I had to put the entire filepath in the default directory field, pls ignore
This is so odd that I feel like I must be doing something wrong, but the compiler simply ignores the path that I enter into the "Output Directory" field in the game settings. Instead, whatever folder name I have entered in the "Default output directory" field in the compiler settings, it creates inside the Source\Scripts folder. By default it is set to "Scripts", so when I compile, it places the compiled script in "Data\Source\Scripts\Scripts". If I clear that field the compiler simply gives out an error. This can't be by design, can it? I am compiling into a mod organizer mod folder, so maybe that's it?
EDIT: Nevermind I'm dumb, I had to put the entire filepath in the default directory field, pls ignore